Phaser 4 Arcade Physics
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
- Skill name
phaser-arcade-physics
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads phaser-arcade-physics when your request matches it.
Skill source
Read the full playbook in skills/web-engines/phaser-arcade-physics/SKILL.md.
Related skills
phaser-core, pixijs-rendering, threejs-gltf-loading, threejs-materials-lighting, threejs-scene-setup