Roblox simulator economy

Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. Use when choosing or checking baseCost/costGrowth/rebirth numbers, writing upgrade/currency/rebirth/offline code, or when progress stalls, a rebirth takes far longer than the last, numbers display as 1000K, offline earnings pay too much, or players gain currency they did not earn.

Skill name
roblox-simulator-economy

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Installs every skill in the collection; the router loads roblox-simulator-economy when your request matches it.

Skill source

Read the full playbook in skills/other-engines/roblox-simulator-economy/SKILL.md.

Related skills

bevy-ecs, defold-core, love2d-core, pygame-core, roblox-characters, roblox-datastores, roblox-luau, roblox-networking