Game AI: decisions, steering, and pathfinding
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
- Skill name
game-ai
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads game-ai when your request matches it.
Skill source
Read the full playbook in skills/disciplines/game-ai/SKILL.md.
Related skills
audio-design, camera-systems, create-game-assets, dialogue-systems, game-feel, game-ui-ux, input-systems, level-design