Game UI/UX

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

Skill name
game-ui-ux

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Installs every skill in the collection; the router loads game-ui-ux when your request matches it.

Skill source

Read the full playbook in skills/disciplines/game-ui-ux/SKILL.md.

Related skills

audio-design, camera-systems, create-game-assets, dialogue-systems, game-ai, game-feel, input-systems, level-design