Input systems
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
- Skill name
input-systems
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads input-systems when your request matches it.
Skill source
Read the full playbook in skills/disciplines/input-systems/SKILL.md.
Related skills
audio-design, camera-systems, create-game-assets, dialogue-systems, game-ai, game-feel, game-ui-ux, level-design