Physics tuning
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
- Skill name
physics-tuning
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads physics-tuning when your request matches it.
Skill source
Read the full playbook in skills/disciplines/physics-tuning/SKILL.md.
Related skills
audio-design, camera-systems, create-game-assets, dialogue-systems, game-ai, game-feel, game-ui-ux, input-systems