Procedural generation
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
- Skill name
procedural-gen
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads procedural-gen when your request matches it.
Skill source
Read the full playbook in skills/disciplines/procedural-gen/SKILL.md.
Related skills
audio-design, camera-systems, create-game-assets, dialogue-systems, game-ai, game-feel, game-ui-ux, input-systems