Godot Audio (4.x)

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

Skill name
godot-audio

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Installs every skill in the collection; the router loads godot-audio when your request matches it.

Skill source

Read the full playbook in skills/godot/godot-audio/SKILL.md.

Related skills

godot-2d-movement, godot-3d-essentials, godot-animation, godot-csharp, godot-export, godot-gdscript, godot-multiplayer, godot-nodes-scenes