Godot Multiplayer (4.x high-level)

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

Skill name
godot-multiplayer

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Installs every skill in the collection; the router loads godot-multiplayer when your request matches it.

Skill source

Read the full playbook in skills/godot/godot-multiplayer/SKILL.md.

Related skills

godot-2d-movement, godot-3d-essentials, godot-animation, godot-audio, godot-csharp, godot-export, godot-gdscript, godot-nodes-scenes