Godot Multiplayer (4.x high-level)
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
- Skill name
godot-multiplayer
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads godot-multiplayer when your request matches it.
Skill source
Read the full playbook in skills/godot/godot-multiplayer/SKILL.md.
Related skills
godot-2d-movement, godot-3d-essentials, godot-animation, godot-audio, godot-csharp, godot-export, godot-gdscript, godot-nodes-scenes