Unity Physics (Rigidbody / PhysX)

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.

Skill name
unity-physics

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Installs every skill in the collection; the router loads unity-physics when your request matches it.

Skill source

Read the full playbook in skills/unity/unity-physics/SKILL.md.

Related skills

unity-animation, unity-build-pipeline, unity-csharp-scripting, unity-input-system, unity-navmesh, unity-scriptableobjects, unity-tilemap-2d