Unity ScriptableObject Architecture
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
- Skill name
unity-scriptableobjects
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads unity-scriptableobjects when your request matches it.
Skill source
Read the full playbook in skills/unity/unity-scriptableobjects/SKILL.md.
Related skills
unity-animation, unity-build-pipeline, unity-csharp-scripting, unity-input-system, unity-navmesh, unity-physics, unity-tilemap-2d