Unreal Behavior Trees
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
- Skill name
unreal-behavior-trees
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads unreal-behavior-trees when your request matches it.
Skill source
Read the full playbook in skills/unreal/unreal-behavior-trees/SKILL.md.
Related skills
unreal-blueprints, unreal-cpp-gameplay, unreal-enhanced-input, unreal-niagara, unreal-packaging