Unreal Behavior Trees

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

Skill name
unreal-behavior-trees

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Installs every skill in the collection; the router loads unreal-behavior-trees when your request matches it.

Skill source

Read the full playbook in skills/unreal/unreal-behavior-trees/SKILL.md.

Related skills

unreal-blueprints, unreal-cpp-gameplay, unreal-enhanced-input, unreal-niagara, unreal-packaging