Unreal Enhanced Input
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
- Skill name
unreal-enhanced-input
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads unreal-enhanced-input when your request matches it.
Skill source
Read the full playbook in skills/unreal/unreal-enhanced-input/SKILL.md.
Related skills
unreal-behavior-trees, unreal-blueprints, unreal-cpp-gameplay, unreal-niagara, unreal-packaging