Unreal C++ Gameplay
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
- Skill name
unreal-cpp-gameplay
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Installs every skill in the collection; the router loads unreal-cpp-gameplay when your request matches it.
Skill source
Read the full playbook in skills/unreal/unreal-cpp-gameplay/SKILL.md.
Related skills
unreal-behavior-trees, unreal-blueprints, unreal-enhanced-input, unreal-niagara, unreal-packaging